Available from September 28, 2017 at 00:00 am to June 19, 2027 at 23:59 pm
Some worlds in games seem lifeless, but for most games, background characters are part of what makes the games so vibrant and convincing. Though powered by an algorithm, these characters can come to feel like friends. Via Bioshock: Infinite, Transistor and Gears of War 3, Melek and her guest Jonathan Harth, a sociologist, analyse the different forms that these characters can take.
- Presenter: Melek Balgün
- With:Jonathan Harth