Art of Gaming
Ghost in the Machine11 min
Available until 19/06/2027
Some worlds in games seem lifeless, but for most games, background characters are part of what makes the games so vibrant and convincing. Though powered by an algorithm, these characters can come to feel like friends. Via Bioshock: Infinite, Transistor and Gears of War 3, Melek and her guest Jonathan Harth, a sociologist, analyse the different forms that these characters can take.
With
Jonathan Harth
Presenter
Melek Balgün
Country
France
Year
2017
You may also like
The most viewed videos on ARTE
Epstein Files
Power, Money, Human Trafficking
Unhappy
Having Good Sex
Jean-Michel Jarre
Live from Seville
The Colours of Antiquity
Re: Not My King
Republicanism in the UK
Re: Romanian Expats in the EU
Who Are Iran's Allies?
Tracks
Food Porn
Re: A German Family's New Life in Greece
ARTE Europe Weekly
How should Europe protect its sex workers?
NotInitialized