Between video game and graphic novel, dive into the Minotaur's labyrinth.
Two young boys are lost in a maze.
Will you be able to guide them both to the exit?
Freely inspired by Greek mythology and the myth of the Minotaur, the narrative game Unmaze invites the player to play the role of Ariadne in her quest to save Asterion and Theseus, and guide them out of the labyrinth.
To help them, the player can communicate with them thanks to the light sensor of his phone. However, he can’t help Asterios and Theseus at the same time, and the more time he spends with one, the more the other gets into danger. The player’s light environment affects the course of the game: to help Asterios, he must be in the dark. If he plays in the light, he will guide Theseus out of the labyrinth.
This graphic novel, directed by Nicolas Pelloille-Oudart and Frédéric Jamain (Ordesa), written with Thomas Cadène (ÉTÉ, Fluide) and illustrated by Florent Fortin, Unmaze takes us into the dephts of the labyrinth and into the psychology of these mythical characters. An immersive tale, beautiful and cruel, on the moral outlook and the complexity of the human soul.
Find all the information here.
- An interactive fable by - Frédéric Jamain et Nicolas Peloille-Oudart
- Written with - Thomas Cadène
- Illustrated by - Florent Fortin
- Artistic direction - Sébastien Brothier, Florent Fortin et Frédéric Jamain
- Soundtracks - Grégoire Pastre et Frédéric Jamain
- Developped by - André Berlemont et Baptiste Perraud
- Animation - Jérôme Goncalves
- Game Design - Paul Vaillé
- FX - Louis Cortex
- Sound design - Antoine Wert
- Produced by - UPIAN, HIVER PROD
- With the support of CNC, MEDIA EUROPE CREATIVE, RÉGION ILE-DE-FRANCE, LA PROCIREP. -