Vectronom

Frantic beats and psychedelic geometry: in Vectronom, players solve 3D puzzles to electronic music

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A hypnotic video game about music, geometry and flow

In Vectronom, players must observe how the in‑game environment changes with the music and move a cube to the beat in order to solve puzzles. The obstacles change in sync with the music, becoming increasingly difficult with every level and challenging players’ three‑dimensional thinking. The option of using alternative controls such as dance mats means that they can put more than just their brain cells to the test.

Nominations and Awards

  • Nominee

    South By Southwest (2019)

    Gamer's Voice Award

  • WINNER

    Gamescom (2018)

    GAME TWO GAMESCOM AWARD "UNTERHUND"

  • WINNER

    Indie Arena Booth (2018)

    BEST GAME

  • SECOND PRIZE

    A MAZE (2018)

    AUDIENCE AWARD

  • Nominee / Honourable mention

    Ludicious (2018)

    Emerging Talent

  • SECOND PRIZE

    Deutscher Computerspielpreis (2017)

    BEST NEWCOMER

  • WINNER

    Deutscher Multimediapreis mb21 (2016)

    SPECIAL GAME AWARD - PROJECT MMM

  • NOMINEE

    Deutscher Entwicklerpreis (2016)

    BEST NEWCOMER

Credits

  • Game Studio - Ludopium
  • Game Designers - Bálint Márk et György Droste
  • Musician / Sound designer - Juan Orjuela
  • Technical Artist - Sol Bekic
  • Main programmer - Utz Stauder
  • Coproduction - ARTE France, Ludopium, La Compagnie des Martingales

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