Hold the DoorArt of Gaming
Art of Gaming
9/35
1
Lights, Cameras, Action!
Art of Gaming
18 min
2
Virtual Reality
Art of Gaming
15 min
3
Open Worlds
Art of Gaming
12 min
4
Water
Art of Gaming
16 min
5
Virtual Ball Games
Art of Gaming
13 min
6
Fighting Games
Art of Gaming
17 min
7
Around the World
Art of Gaming
14 min
8
Dream of Virtual Sheep
Art of Gaming
17 min
Hold the Door
Art of Gaming
12 min
10
Typographic Video Gaming
Art of Gaming
14 min
11
Jump 'n' Run
Art of Gaming
12 min
12
Religion Art of Gaming
15 min
13
Capitalism
Art of Gaming
14 min
14
As simple as that
Art of Gaming
10 min
15
First Person Perspective
Art of Gaming
12 min
16
In-Game Photography
Art of Gaming
14 min
17
Love is a Game
Art of Gaming
13 min
18
Eat it!
Art of Gaming
13 min
19
Nature
Art of Gaming
13 min
20
Women as Heroes
Art of Gaming
14 min
21
Go Fast
Art of Gaming
13 min
22
Monsters
Art of Gaming
14 min
23
Birds in Gaming
Art of Gaming
13 min
24
Versus
Art of Gaming
13 min
25
Team Spirit
Art of Gaming
13 min
26
The Act of Killing
Art of Gaming
11 min
27
Art of Gaming - Loneliness
13 min
28
Let The Music Play
Art of Gaming
12 min
29
Ghost in the Machine
Art of Gaming
11 min
30
Humour
Art of Gaming
13 min
31
Tutorials
Art of Gaming
12 min
32
Bad Guys
Art of Gaming
13 min
33
Orientation
Art of Gaming
11 min
34
Alternate History
Art of Gaming
15 min
35
Sex in Video Games
Art of Gaming
9 min
Doors can be scary in games such as ‘Resident Evil’ and ‘Silent Hill: The Room’. What lies behind these mysterious portals? Trinity plays and discusses their significance with gaming writer Jean Zeid.