Available from August 15, 2017 at 00:00 am to May 24, 2027 at 23:59 pm

Above, below, left, right. Our sense of direction comes naturally to us. But how do you create this sense of realistic, physical space in video games? And if gravity is optional, how can a game mantain a sense of realism?

Programme information
  • Country:Germany
  • Year:2017